Basketball Rules

Game Play

 

1. Games will consist of two 20-minute running halves. Time will only stop for timeouts, and in the last 2 minutes of the second half. Time will not stop in the last two minutes of the second half if the point spread is 20 or more points.

 

2. Two timeouts per game for each team are allowed

 

3. Single Bonus begins on the 7th foul. Double bonus begins on the 10th foul.

 

4. A player is automatically ejected from the game if they receive two technical fouls. 

 

5. The league reserves the right to suspend any player that receives two technical fouls in one game, or that is ejected for a flagrant foul or unsportsmanlike conduct.

 

6. Team Size: Teams can have a max of 9 on the roster before an additional player fee of $40 is charged. 4 players are needed to start a game, and 3 are needed to finish a game.

 

7. Substitutions: Each team is allowed unlimited substitutions when ball is not in play. Referee must be notified of request to substitute players.

 

8. Timing Violations:

a) Front court violation results if ball goes back into the backcourt and is re-secured.

b) 3-second rule: no player may remain within the free throw lane for over 3 seconds while on offense. One foot in, or on, the lanes line will constitute that player being in the lane.

c) 5-second rule: no player may hold or dribble in the front court while closely guarded for 5+ seconds.

d) 10-second rule: team gaining possession in its backcourt must progress into the front court in 10 seconds. Timing violations result in a change of possession.

 

9. Throw-ins: Following a score, the opposing team may throw-in anywhere behind the end line. Following an out of bounds infraction or non-shooting foul, the ball is given to the opponent by the referee at the spot near where the violation occurred. The in-bounding player must:

a) Release the ball without breaking the lane of the playing court.

b) Release the ball (by throwing) within 5 seconds.

c) Not move from the designated throw-in spot. Following a technical foul free throw, the offended team receives the ball at mid court. Following an intentional foul free throw, the offended team receives the ball near the infraction.

 

10. Contact: To hold, push trip or charge into an opponent is illegal contact. This must be tempered with the fact that fast movement in a restricted area will result in some physical contact. When no advantage is gained from contact, it is generally to be overlooked. a) Responsibility: The first player to establish a position on the court without contact has priority. The player moving into the path of another player when contact occurs is generally responsible for contact. Players have right to all space within their vertical base (e.g. over the back fouls) b) Fouls: Players called for illegal contact will be charged with a personal foul. Each player may accrue up to five personal fouls a game prior to disqualification. A common foul occurs away from the ball and does no affect attempted shots.

 

11. Free-throws: Penalty shots are awarded as follows: a) one free throw for a shooter whose goal is successful and is fouled while shooting. b) Two free throws for a shooter whose attempted goal is unsuccessful or any intentional foul. c) One free throw plus an additional free throw (one and one) for a common foul after the bonus rule goes into effect. - if the first shot is successful, the second free throw is allowed - if the first free throw is missed, play continues d) No free throws are awarded for common fouls prior to the bonus or for double fouls e) Intentional and flagrant fouls are two shot free throws. Opponents and teammates may not touch the ball until the free throw has touched the rim. Players from either team must remain in position along the lane until the ball leaves the shooters hands. Opponents are assigned the first space from the basket on either side of the lane.

 

12. Technical Foul: Technical fouls are generally committed when the ball is dead: a) disrespectfully addressing or contacting a referee. b) Unsportsmanlike language, gestures, etc. c) Delaying tactics: after a score or before a throw-in. d) More than 5 players on the court. e) Fighting/roughhousing Technical fouls will result with the offended team receiving two free throws with no other players along the lane area. The offended team will receive the ball at center court.

 

13. Bonus Rule: A running tally is made as each team accrues fouls throughout the each half. When a team has more than seven fouls, one and one free throws are awarded for every common foul thereafter. Once the team reaches 10 fouls, two free throws are awarded for every common foul thereafter. The bonus returns to zero at the start of the second half.

 

14. Jump Ball: Jump balls will be awarded by a tip off between each team. The tip off will take place in one of three sections on the court; center or at top of either key depending on what section there was a jump ball. The following will result in a jump ball:

a) the ball is held steady between two opposing players.

b) The ball goes out of bounds and there is uncertainty regarding last contact.

c) The ball settles on the basket support.

d) A double foul is charged.

e) A simultaneous free throw violation by opposing players.

 

15. Traveling: A violation involving moving the feet in excess of two steps without dribbling the ball or moving the pivot foot. Traveling results in a loss of possession.

 

16. Goaltending: A violation for touching a shot while it is in its downward path and above the rim. Appropriate points are awarded to the offended team.

 

17. Uniforms: Players must wear shirts of the same color family. All T-shirts Must have numbers on the back. If a team has any players without numbers, a technical foul will be assessed and the ball will start with the opposing team.

 

18. Overtime: PLAYOFFS ONLY If the game is tied at the end of regulation, a two-minute overtime period would be played. Foul counts are extended from the second half and one additional timeout is given to each team (in addition to any timeouts were unused). The clock only stops in the last minute of overtime and only if the score differential is single-digits. If a game is tied at the end of overtime, it is recorded as a TIE due to time/rental constraints. If a game is tied after regulation in the playoffs, an unlimited number of one-minute overtime periods will be played after the first 2-minute overtime period with the same rules as the regular overtime.